![]() Good things about New Tales From The Borderlands So in the interests of both brevity and clarity, I have decided to present the rest of this review as a list of things I like, and a list of things I did not like. I honestly don't like being very mean about games. For reasons I won't go into, the unlikely trio team up to steal a healing crystal from a vault, try to monetise their discovery, and eventually save the world from both the bloodthirsty head of the Tediore megacorp, and a strange entity living inside the crystal. ![]() They are also accompanied by a robot called LOU13, pronounced Louis. And it fuckin' sucks.Īs before, you play multiple characters, switching control between them as they do different things in the story: anxious pacifist scientist Anu, her (heavy air-quotes) street-smart adoptive brother Octavio, and bloodthirsty fro-yo shop owner Fran. New Tales From The Borderlands is an interactive narrative adventure set in the Borderlands universe, where you choose dialogue options, actions, and pass or fail quick-time events. Gearbox have seen fit to make one, in-house, and presumably out of profit rather than desire, or any affection for the title. I have wanted more Tales From The Borderlands for almost a decade now. Tales From The Borderlands is not only the best Telltale game, but also the best Borderlands game, probably because it wasn't made by Gearbox. It is, and I cannot stress this enough, fantastic, especially because how good it is came as a surprise when it released in 2014. These accumulate over the course of several episodes and ultimately contribute to the outcome of the story. Tales From The Borderlands is an interactive narrative adventure set in the Borderlands universe, where you choose dialogue options, actions, and pass or fail quick-time events. I'm sorry I wished for New Tales From the Borderlands, everyone. You should, as the saying goes, be careful what you wish for. You wish everything you touch to turn to gold, then it'll turn out there's no way to turn it off - or it kicks in just as you go to the toilet, that kind of thing. You wish for a personal chef, but it turns out he only does offal. You wish for health and it turns out you can't die. ![]() In every story where a wish is granted - whether by some primary-coloured goon sticking out a lamp, a creepy piece of fairground entertainment, or a piece of cursed bushmeat - there's always an ironical sting in the tale. You wait 8 years for a sort-of sequel to your favourite Borderlands narrative adventure game and when one finally turns up it's an unfunny disappointment
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